Active directory is dying along with local computer networks. Microsoft is pushing customers to Entra (formerly Azure Active directory).
Modern, hybrid AD is not easy to use and difficult to manage.
Doesn't FreeIPA work with EntraID? I used to use it with Exchange and it worked pretty well.. (or, as well as any non-microsoft product that has to intergrate with Microsoft products at least).
This is 100% the current situation, and it's worth mentioning because clearly you have a finger on the pulse here - and that needs to be stated for others.
But, I wonder if Microsoft might reverse their stance on EntraID being SaaS; with the handwringing about sovreignty from Europe.
Back when "the deal" was made with Microsoft to basically embed itself into the digital ecosystem of every government, major institution and company in Europe: it was not the case that a member of the european parliament could have their mail disabled arbitrarily by Microsoft- such a thing was technically possible through a lot of hoops but it was significantly less feasible.
If Microsoft was to reverse course then I'm sure it would stop all the handwringing, even if people would continue to use the EntraID product in reality.
I don't see Microsoft backing down from their SaaS push: it's necessary for authentication and authorization in all their Office 365 (or whatever it's called now) applications, also on platforms not running Microsoft clients. Beside that Entra is an OIDC server which makes it possible to integrate other SaaS applications in a domain which is near impossible to do if you only have local authentication.
Of course, you can still run local AD which synchronizes with Entra, but that means you get the worst of both worlds: you are paying for the cloud software but still have to manage your own servers.
Those are all apps running in the cloud. I meant the classic Windows AD company LAN like solutions where the clients, server and network are tightly coupled.
Authentik and others can be deployed as docker containers that can be deployed any way you wish.
> I meant the classic Windows AD company LAN like solutions where the clients, server and network are tightly coupled.
In any mixed environment these days of Windows PCs, MacOS, and Linux, yeah, you can use a SaaS like jumpcloud with support for all of them, or you can integrate them into the ldap/kerb backend of your choice. Bonus points if your network devices are using RADIUS auth to the same identity source.
Some of the improvements on that site were introduced in Java more than a decade ago.
Your attitude is exactly why I don't want to have to deal with the Kotlin ecosystem. The difference between Java and Kotlin in 2026 is negligible and the benefits don't weigh up to having to listen to Kotlin evangelists proclaiming it's superior the whole time.
They still exist, but more as a maker hobby and/or art device than as a 'big printer' like those used for stuff like cartography in the past. A big advantage of plotters is they don't have to carry a pen, but can also (laser) cut or burn stuff.
There are multiple tools for converting SVG to the gcode plotter language.
BMW is building EVs like any other serious car manufacturer and doesn't show signs of going back and throwing away all those investments. They will have to prove the worth of their mark-up though but I think it's reasonable they ask for a level playing field against Chinese state-supported manufacturers selling below or at cost with state subsidies.
Depends on the country (I presume you're in the EU). In the Netherlands, there are loads of Geely vehicles (Volvo, Polestar, Lynk&co and the occasional Zeekr) on the road while BYD is relatively rare (except for city busses).
The problem with these engines is you need to become familiar with both Godot as well as the point&click extension making them less suited as a first adventure authoring platform.
Unity, Unreal, Monogame are a few engines via which ambitious games are regularly shipped. Godot is not among them because Godot has very few good games in it, with a terrible use:release ratio, which is in turn because it is primarily a game dev tutorial platform.
I'm not sure if there is any example of a studio or person making their second game in Godot when their first was not, and this rare occurrence seems to me a product of the "wow this shit is just not a serious engine compared to what I was using" effect.
Games are very complicated to make and take a very long time. Any unneeded friction will compound into games not getting shipped at all most of the time. Godot is uniquely frictional outside the basic happy path.
Don't all game engines have a terrible use:release ratio? How did you determine that ratio for Godot and Unity and does it matter? You can't blame the engine for all occurrences of beginners losing interest in building a game.
While 3D is still in heavy development it's actually easier to build simple 2D games in Godot. You can finish a simple game before the Unity installer is finished.
Game engines aren't a fixed thing either. Assuming improvements continue Godot will get easier to use and gain market share.
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