I played Wildstar for a couple of months after launch, and very sporadically since it went free-to-play. They basically built the game for people who loved early WoW, and (IMO) they did a rather good job of it.
The problem with Wildstar is rather like the problem with trying to get your highschool band back together. The drummer moved to another country, the lead singer has two kids, the bass player works shift work. Everyone grew up and no-one has the time (or inclination) to raid any more.
I think a lot of people (myself included) loved the idea of Wildstar but just weren't in a position to make the investment of time and effort required to really enjoy a game like that.
The problem with Wildstar is rather like the problem with trying to get your highschool band back together. The drummer moved to another country, the lead singer has two kids, the bass player works shift work. Everyone grew up and no-one has the time (or inclination) to raid any more.
I think a lot of people (myself included) loved the idea of Wildstar but just weren't in a position to make the investment of time and effort required to really enjoy a game like that.