* the projectiles moving slowly because the position are computed in the server and send the position to the client, I try to not overload the connection. I need change this, compute the position in the client.
* you jump back to the start position because the game don't have a counter of life, is my first idea for a representation of death.
The real answer is because is a pre alpha version, currently aren't defined final rules.
Hm, it seemed to me like I was dying all of the time whenever I walked into somebody else. Possible bug? Maybe it should be more clear that you got "hit" and so you died instead of just insta-teleporting you somewhere else.
you not die when collide with other ship (sphere), maybe when you walked into somebody else, this person exit the game then his ship convert to a rock and you collide with the rock, because when you collide when a rock you are teleporting to other position.