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This reminds me of how blown away I was when I first played Super Mario 64 (1996), and the music dynamically changed based on whether you were underwater (adding in some strings and a few other details).

Actually, now that I mention it, Nintendo did the same thing in Super Mario World (1990), just simply adding in some congas to the currently playing track when you jump on Yoshi.



They've taken it to a whole new level in their more recent games, harmonizing the sound effects to the background music: https://www.youtube.com/watch?v=U5-YDxH6It8


For me a similar moment of revelation came when I first heard LucasArts’ iMUSE dynamic music engine in action: https://en.m.wikipedia.org/wiki/IMUSE


Makes sense that Nintendo would nail a similar effect. If there's one thing they're masters of, it's distilling an experience down to it's essential elements.




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