This reminds me of how blown away I was when I first played Super Mario 64 (1996), and the music dynamically changed based on whether you were underwater (adding in some strings and a few other details).
Actually, now that I mention it, Nintendo did the same thing in Super Mario World (1990), just simply adding in some congas to the currently playing track when you jump on Yoshi.
Makes sense that Nintendo would nail a similar effect. If there's one thing they're masters of, it's distilling an experience down to it's essential elements.
Actually, now that I mention it, Nintendo did the same thing in Super Mario World (1990), just simply adding in some congas to the currently playing track when you jump on Yoshi.