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I once tried to make a socialist paradise in SimCity, but the game moved all my town's people out due to high taxes.


There was recently a story here about sim city that discussed some of these limitations: https://news.ycombinator.com/item?id=27593081. If you search for sim city on HN you’ll find several more. In addition to emergent functionality that we don’t foresee when we create a program there’s this other side of impossible functionality that we also embed in the design that we sometimes don’t realize.


Are there any real-life approximations of this situation?




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