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Those seem like important use cases, no? I was at Pokemon GO Fest in Seattle recently and they had a bunch of 5G antennas. For those that may not know, Pokemon GO Fest is a big in person event that concentrates thousands of people in a small area in order to play a AR phone game. 5G is what kept me and my group online. Previous GO Fests, before 5G was widespread, had lots of connectivity issues.

This argument strikes me as an analog of the "Nobody needs a gigabit line, 25Mbps is enough to stream Netflix in 4k." That position doesn't leave room for future use.



Pokémon Go fest wouldn’t be what I’d cite for importance.


I think the idea is that service providers should be able to support elastic bandwidth consumption including phenomenon such as Pokemon Go festivals, without impacting other, more critical communications.




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