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> "Problems included ... resistive touchscreen "

Just as an aside, it should be remembered that capacitive touchscreen tech was primitive back then and the more precise resistive touchscreens were preferred to make best use of the tiny screens then available. IIRC, the early iPhones had to have their UI designed to work around the lower accuracy of its touchscreen. On the flipside, it must be said the multi-touch capability that gave it pinch to zoom/rotate really did help with usability.

> "...probably tough to develop too"

Depends on what one considers "tough". Windows CE had most of the Win32 APIs that desktop Windows had, so development was very similar.



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