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I’ve always preferred the Wolfire approach[0]: animation should “do no harm” to player control, it’s only there to add flavor, never at the cost of game responsivity

[0] https://youtu.be/LNidsMesxSE?si=W7xnQfXt5ulfHklR



His proposition of a Hippocratic oath for animation is a beautiful and succinct way to frame a game design thesis. Great talk.




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