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Bad take IMO. Cutscenes are fine. Many are beloved, even.

Taking agency away from the player is usually a bad thing, so its not something you want to do when the player has other goals to work on. They are a fine tool to break up the action and games are also about the story and world building so expositional sections are a natural thing.

Its important to not mess with the game pacing, though.

After a heavy boss fight where the player doesn't even know what their next goal is anyway? Perfectly fine time for some exposition.

Running past an NPC on the way to do something? That's a horrible time to whip around the camera and tell the player something.

AAAs have huge momentum so you'll often see plot points and exposition that needs to be shoehorned in to fix some writing issue or what have you. Of course, you also just have game directors making bad decisions.



Agreed. Cutscenes are perfectly fine things to have in a game. Ninkendo is writing like a personal preference (not liking cutscenes) is a universal law of game design, but that is not at all the case.




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