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> But for a lot of use cases small touch screen devices are simply inadequate.

The number of use cases is less important.

What are the most common use cases?

You're conflating people that use computers as part of their job incidentally, with people that use a computer because their job inherently necessitates one. Refer to this article about the most common occupations in the US: http://www.theatlantic.com/business/archive/2013/04/the-10-m...

Managing emails, customer relationship software, and checking websites are often the extent of how a person uses a computer at their job.

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> So we find ourselves in the ironic situation of a domain that is experiencing almost unprecedented growth but in which almost nobody is making money except Facebook and the vendors of what are essentially gimmicky slot machine games.

Business facing software never gets mainstream news whether it's mobile or not. It just so happens that most new and popular consumer focused technology is mobile / web.

Making news =/= making money.

Microsoft, Oracle, etc. make gobs of money selling to business and enterprise customers. You never hear about it because it's uninteresting.

In the same vein, you don' hear about business software that runs on mobile. "Make my business software work on mobile" is a booming category of work in software development.

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> People that need to edit complex spreadsheets, compose scores for films, analyze genomes, and render 3d effects need real computers.

In the cases you suggested you propose that it's different. However, they might need the physical interface of a real computer, or the technical power of a real computer, but they don't really need a "real computer"

- traditional input devices (keyboards) are increasingly compatible with mobile hardware

- tablets and cell phones are only getting MORE powerful, not less

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It's really just a matter of time before the line between mobile and desktop disappears.

Part of what's keeping it there is simply the fact that desktop class hardware from the last 2004 is still good enough to do what most people need to do in 2014



> " traditional input devices (keyboards) are increasingly compatible with mobile hardware"

For some people, it's not the input that matters, or the computing power, but the output. Big, high-res displays are still in demand. I'm not sure wearable displays will ever replace them -- even if Glass gets to be much higher than its current 640x320 resolution, it's a lot more difficult to shift your focus from one part of the "screen" to another if it's being projected directly into your eye.


Glass is not projected into your eye, it is simply a screen placed near your eye, with special optics so you can actually focus on it.




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